Interlude-Online
Deep GVE overhaul: factions, 24/7 event system, talents, caravans, fort captures; custom client on Unity engine
- Chronicles
- Interlude
- Rates
- x3
- Live Since
Opening History
About the Server
This is not a classic server with standard rates, but a GVE: all players are divided into Good and Evil factions, adena and experience drop directly for killing opponents, and the world revolves around capturing forts and villages, outposts, escorting and plundering caravans — it won't be safe even in your faction's city, as it can also be razed. Events run 24/7 on schedule: 5v5, Domination, Tower Defence, Holding The Flag, Treasures Arena, Last Hero, and a dozen others, plus proprietary systems — talents for achievements, color variations of equipment, new enchant bonuses. The project runs on its own GVE Unity client (5.5 GB), which the team wrote from scratch on the Unity engine for over five years — the old client is officially buried. The server is seasonal: wipes are regular, and in the middle of the season, the project enables bonus starts for catch-up players (currently — free A-grade +5, x3 experience, x2 adena); donation is noticeable — premium services and a shop are in place. This server is for those who need nonstop mass-PvP without weeks of mob farming — and who are fine with seasonal wipes and the presence of donations.
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